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Ka-pi96 said:
Burning Typhoon said:
the-pi-guy said:
Nothing about DLC is inherently bad. But DLC gets abused in some cases.
On-disk DLC is awful.

Imagine buying a book for 30$, then right when you get half way, there's this weird lock on the book. "Get a 10$ key to unlock the next 2 chapters."
It's already printed, and in my hands. Yet it's not available to me?

Does not compute. Books don't have AAA level gaming budgets.  DLC no matter where it's stored, is intangible.

So.... if a bood did have a huge budget you'd be find with them locking parts of it behind an additional paywall?

Your high budget = DLC is ok logic is just flawed. It's either ok or its not, the budget of the game shouldn't have any impact on that whatsoever.

Also, no DLC is not intangible. Have you seen those Amiibos that Nintendo makes yet? Well there's some physical DLC right there...

Games offer more than just a story.  When you have a book, the intention is to read to the end.  Being put off on a cliffhanger like that means you're done with the book, and it's time to go on to the next book in the series.

The logic isn't flawed, it's the way of the industry.

"Amiibo" aren't DLC.  You're not downloading physical figures through the internet.  However, the data that moves back and fourth is intangible.