Tachikoma said:
Zombi U was a new ip on a new system, it was never destined to sell large numbers thus it's a bad example. AC4 lagged consistently behind even the PS3 and 360 versions, with siginificantly lower framerates often between 6-8 fps slower, for a game that struggled to maintain 30 at the best of times on the PS3 and 360, 6-8fps is a huge difference, so let's not jump the gun and call AC4 a good port shall we. Then there was Rayman which was ready for release but got delayed for WiiU because it wasnt ready for other systems, then there was watchdogs. Then there were large numbers of third party publishers/developers that picked up devkits from Ninendo after voicing their intents to make WiiU software, then never actually did. You don't win user trust by shoveling poor ports and mistreating your customers, especially not when they're already going through a rough time with the platform holder, it is simple logic. |
We can find dozen of explanations and justifications for each failure... but when there isn't a single case of success does the justifications seem plausible or the truth is that there isn't much to gain on going for WiiU??? All MP have sold very bad, the exclusives haven't done wonders as well... W101, Bayo, Zombie, etc none have done really well.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







