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mZuzek said:
midrange said:

I second this, dual analog has been a staple in most games because it is naturally precise and quick. Otherwise motion control would have replaced the dual analog stick for the motion controls found in metroid prime (the kinect and in built gyroscopes in controllers would have allowed this to happen). You can prefer motion controls, but dual analog sticks won't be replaced in competitive tournaments for a while. Sometimes the old control schemes are the best and cannot be replaced, which is why the gamecube adapter was created for competitive play in smash bros.

The way you put it it's like dual analog controls and the Gamecube controller in SSB are perfect, better than everything else and whoever doesn't use them are at a natural disadvantage or something. No, the dual analog in Splatoon, as well as the Gamecube adapter for SSB exist because it's what a lot of people are used to and they obviously wouldn't want to change, but that doesn't mean they're better.


you're absolutely right. I was agreeing with the fact that they will always remain a staple in competitive play. They are liked, as you say, because they are naturally intuitive to use for presicion and speed without putting in a lot of physical exertion. In the case of the gamecube controller for smash bros, that will almost always be the controller of choice because competitive smash bros was pretty much made and adapted to with that controller in mind, not the gamepad or the wii remote. But the other options are still viable (I actually saw someone beasting at a smash tournament with the gamepad)