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superchunk said:
Bofferbrauer said:
The problem with local multiplayer is that only one player would have the map, and thus he would be the only one who can make superjumps. Kinda destroys the balance.

You could probably however turn that feature off for local multi, then 2 vs 2 would be much better. Heck, you could even do console vs console 4 vs 4 that way

A free for all has the problem that it would need the same amount of bases as players and just as many colors, which would be very confusing and impractical for turf wars. Remember, it's not a standard shooter where the main goal is to shoot everybody, but to ink your turf in your color.

Having Bots would be a nice thing, but I don't know how big the hurdle for such an AI is, constantly switching beween coloring the ground and inking ennemies with non-too-perfect aim (no perfect play AI) sounds very complicated to do imo, so I guess while Nintendo might be able to pull that off, it's gonna take a while until the result is satisfactory.

Why can't so many of you think outside of the box? You don't need a touchscreen to do a superjump feature. Your spawn screen can easily show a mini map and you can select between the at most 3 other people with the stick. Its just not that hard people.

Also in 1v1v1v1 local (which is where this comes into play) there is no one to jump to as you are not a team and you have random spawn points.


You can superjump at any point during the game and on the GamePad you are able to see the map at all times. With that being said, there are so many unused inputs that they could have mapped the buttons to a Pro Controller and make the map (and all the other features like Squid Jump or the missile) appear on screen. In that regard the GamePad would offer an "advantage" but it isn't absolutely necessary.