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RolStoppable said:

Your pros:

1. Developers will have to optimize for NX hardware which will use buttons. That stands in conflict with creating a user interface that works exclusively with a touchscreen. The resulting half-assed games won't be able to compete with actual NX software, thus they won't sell, thus developers will stop bother (if they ever bothered to begin with).

2. Since consumers already own smartphones, this won't be a selling point. Pay for redundancy? No, thanks.

3. See point 2. Getting something for free or at a low cost doesn't mean anything when it won't be a selling point. It's actually counter-productive because it adds more clutter to a product that should be simple and straightforward.

4. Nintendo won't make a device to compete with smart devices, and neither are they interested in doing so. Your point is completely moot.

5. A few good games don't offset the biggest con:

Nintendo's primary motivation is to keep the value of software high, so they won't invite a platform that threatens their core business. Especially their own eShop would get hit hard because consumers could become conditioned to expect Android-like prices, and that in turn would drive away indie developers who make games on a scale that demands $10-20 price points.

I completely agree with you. Especially when it comes to pricing: People who game on phones first need to decide to upgrade to NX (because then NX needs to be a phone as well, why would I use a smartphone to call, then NX to go on Twitter or play Match-3). 

Then they will expect a $0.99 game, and find out that their Andriloid device now charges $39.99 for Mario or Splatoon 2.

If they go the Android route, they will most likely fail hard, they will attempt to compete with giants of the industry. Also, they automatically alienate 30% of the potential market, cutting their potential greatly.