| Torillian said:
"My last statement is pure trolling? Could you say something else rather than using the word trolling, or give an explanation on why it's ridiculous or made up. You do realise that the PlayStation is known for their games that have graphics rather than gameplay , right? Games like the Order 1886 which has the visuals scored very low because how it lacks gameplay and focus on cutscenes. That game had so many that it's laughable and what the critics are pointing out, the Order 1886 just may well made the PlayStation more associated with cutscenes/movies more than ever so that I am not making up anything." It has nothing to do with which scored higher, but that you are giving Playstation crap for releasing too many games that are all about graphics and Xone released with one of those games front and center: a QTE fest with pretty graphics. |
Ryse isn't a bad game after you get to the second half. That's when they add enemy variety and the button mashing stops working, adding depth to the combat. If you look ad GOW and DMC, the enemy variety starts right in the begining so you can't just press square to win.
The Order lacked depth in the werewolf fights (the bosses were cool) and it just insisted on using normal enemies that wouldn't add depth. Look at Uncharted: different types of enemies appear early on.
Both games were also short. In both cases, it was a kix of not having enough time and not having experience with the genre they were trying to create a game. Both games could be much improved in a sequel since the engine is already there and they can focus on a longer game and in learning with other games in their respective genres.








