| curl-6 said: I don't think there will be huge improvement. |
The 360 didn't had a crazy architecture, it was a normal GPU with a straightforward tri-core PPC CPU, with an unified RAM architecture. It also had similar visual improvements like the PS3 had.
Despite that, saying that a modern shader-based GPU is "easy to harness" isn't true. They are much more complicated than any fixed-function GPU used before the PS360 gen.








