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Mythmaker1 said:
JNK said:
they do take ALOT time into planning the game. The games are often very unique and all the dungeons and riddles have to be thought.
Making a Zelda game is easily compareable to making a GTA game.

That doesn't strike me as a particularly apt comparison. In terms of sheer scale, these games are very different animals. And Zelda dungeons are, with very few exceptions, not exactly complex, or even particularly deep; they aren't bad, but they're pretty simple overall.


its not only world size.

All the things you can do in zelda . Example Skyward sword:

Flying, swimming, diving, diging unter the earth, driving boat, driving minekart and much more.Thats compareable to an gta (where you can fly, swim, etc).Annual games in general doesnt have this freedom.