By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:

Reading things in context helps then you'd realize no one said those two characters are evil but not suited to Zelda who is smart enough to not become misguided and antagonistic, I've seen both those movies, such a change in character and take note of the word character is more suited to Ganon why? The villains in Zelda have become a key driving point of interest as far as their character goes more so then any other character which is why the recent villains have been drastically different from each other because they're the reason anything is actually happening.

SS completely blows your notion that they're not skilled enough in combat, Impa lead Zelda through a few dungeons so unless you're saying all the enemies just magically materialized when Link arrives I don't buy any of this they aren't skilled enough notion. Ofcourse Ghirahim would do better against them he's second only the Demise the force that started the whole Tri-Force cycle.

Ganon doesn't outsmart Zelda he overpowers her, he's the representative of power, she uses her intelligence to aid Link as these two alone can't deal with Ganon that's the whole cycle, Link at the start of each game can't even fight Ganon or any other incarnation of Demise hence why he needs Zelda.


None of those characters are stupid. No one is above becoming misguided or antagonistic. There's absolutely nothing about those qualities that aren't suited to Zelda. She can be flawed. There's nothing about her character that says she has to be always right. The idea that being tyranical is more suited to Ganon because the villians are the Zelda characters that are interesting holds absolutely no water.

Again, Impa is not shown to be any sort of power house in SS. There's pleanty of explanation, especially stealth, that far better explains how they got through those dungeons. Unless you're also assuming that Impa also has a whip, beetle, and every other puzzle item required for Link to defeat the enemies and puzzles in those dungeons.