WOW! Thanks a whole bunch for posting this. Watched the whole thing, really interesting.
I think anime made using this method would be a lot more expensive, adjusting the lighting and normal vertices and complex rigging and scaling for every frame of animation. At least for it to look right would take a whole lot of work. But for games with preset camera angles it looks viable. The results speak for themselves. Would like to see this method used in a side scroller.
Again, thanks for posting this, was looking for a video like this before. :)








