| SuperNova said: Ok, fair enough. Sorry for the misunderstanding there. Actually making Zelda a ranged combat/spell specialized character could work very well. Maybe she could have diffrent kind of spellbound arrows or something. Like I said I'd like something where she'd have to work in the face of severe limitations. I'd like to see Boss battles in the vein of Titan Souls where every boss is basically a puzzle and some are one hit kills, but they're had to win and figure out because you're character is so fragile. This thread is just giving me awesome spinoff ideas :P As for the fact that she's never been characterized as a warrior, usually my response to that woud be, so what? Just because it's never been done before doen't mean it's going to be bad once it's done. I'm all for experimentation usually. You are right though, in this case it just flies in the face of the games inner logic, Zelda representing Wisdom and all. And frankly i would find it much more interestig if they explored her as a non-brute-force character that is still an invaluable part of the story/game and gave her stuff to do that way. I'm going to have to respectfully disagree with that. While it could not have any impact whatsoever, it could also very well be a means to explore themes and motives that the series has not touched yet. Much like MM was probably all about loss and mourning and death and Bloodborne has undertones about motherhood and birth. Like I said, I would like it it they did it if it's in line with their vision of the game they want to create. Switching stuff up can always open new possibilitys be it in gameplay, or storytelling or the parts where both intersect. I actually wouln't like it much if they switched it up 'just because'.
|
I honestly don't think she should be battling behemoths at all, sans final fight supporting Link against Ganon. Instead, it would be neat if she instead had to solve a final, complex puzzle under dangerous odds or something. Maybe there is a "boss" but the object is not to defeat it, but to remain undetected while you solve the "boss" puzzle. Or maybe evade it while you solve the puzzle. Or maybe stall it while you solve the puzzle. But not beat it, because that's what Link does. Same with thinks like arrows and magic. She shouldn't be able to kill most enemies. Just stun them, or tempererily incapacitate them. Maybe make them fall asleep for a short while. It isn't meant as "ranged combat," but as ranged stealth. It takes time and patience. If she messes up, she's dead.
What exactly would gender switching do that couldn't be done with the characters as their real genders? What possible themes could it explore that couldn't be explored when the characters have their real genders? What gameplay would Link gain by transitioning to a girl that he couldn't do as a boy? I'm sorry, but that point is empty. Bloodborne has undertones of motherhood whether you play as a man or a woman. MM would have still been about loss if Link was a girl or Skull Kid was a... girl. Changing genders doesn't add anything. It's just pandering.







