se7en7thre3 said:
Im farily confident there was nothing PS2 had on GC except disc size. IIRC GCN had more/faster ram, better cpu and gpu. Heck some argued it was more efficient than OG xbox (resi 4 was arguably best looking game of that gen). You're right about the disc limitations for certain games, but for a game like say, Vice City, a big chunk of that is audio files which could be further compressed or degraded in quality, and even have some tracks/stations removed if nec. |
But surely that would have led to the very same "not as good as other versions so I'm not buying" situation there was for many 3rd party titles anyway? Hell, GCN ports of the Dreamcast stuff wasn't even as good as the Dreamcast version.
My limited research on GCN hardware suggests yes, it had more overall RAM, but it wasn't as flexible as the PS2s as it was more set for specific tasks.
Btw, little bonus, here is the Dreamcast version of Max Payne, because yes, it started life due on Dreamcast. However changes in technology etc meant that newer platforms were more appropriate. Pretty much what happened to Project CARS.
Video is from 1999, before even the PS2 launched!








