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finaly some footage of the wii version of alone in the dark

http://www.jeuxvideo.com/news/2008/00025662-alone-in-the-dark-reportage-a-new-york-partie-3.htm

 

looks good so far,

 

what do you think?

 

part of the interview

Regarding the features (elements that make up the game) general, be aware that history is the same, the scenario is exactly the same. By cons, there are some adjustments that had to be made. What was very interesting with the Wii and PS2 versions, it took wonder how to adapt features extremely next-gen like fire dynamics that spreads over the objects, the resources of these less powerful consoles. We tried to find ways to keep all these features in the Wii version. Hydravision has done a good job over there because everything is inside, in one way or another. We'll see a little later how it has handled the fire. And then obviously, for the Wii version, the bulk of the work was to use the Wiimote controls and Nunchuk. One of the strengths of the game lies in the immersion. That is why there is nothing displayed on the screen, and why its inventory is not simply a sub-menu that is activated with a button. In the game, Carnby will open his jacket like that and look what it has.