torok said:
If Crysis 1 was PC-only, that would make sense. But it isn't. It is on PS360. You could argue that if Crysis 2/3 had the same scope than C1, that would mean that consoles couldn't handle a bigger scope than C1. But they actually decreased the scope of a game that already ran on consoles just fine. The explanation is simple. Crysis 1 was a graphics benchmark. Any new Crysis game had to be. So they simplified the enviroments on Crysis 2 to focus resources on a smaller area, lower the budget and get an impressive result. That's noticeable if you look at Crysis 3. It isn't much better looking than the second game, because they had similar enviroments. But Crysis 2 looks WAY better than the first game. |
Like I said, to make the process easier.
Crysis 1 had to undergo severe re-engineering to work on PS3/360, and even then it ran badly.
By designing 2 and 3 with a more limited scope, it was less work to get it running on consoles. Less work = less cost.








