1. No hard mode option. I don't wanna play the game unless its on hard, damn hard or f*cking impossible mode; and even if those modes are in the game, I'd prefer not to have to beat super-panzy mode first to unlock them, thank you.
2. Having a slow character in a game with lots of ground to cover (particularly involving backtracking). Super Paper Mario, as referenced above by someone, suffers from this (but I still love the game on the whole.)
3. Not having a big enough wallet to carry all the money you earn, thereby wasting all the money you pick up while your wallet is full (grrrrrrrrrrr.)
4. Money being too easy to find, such that it's easy to buy everything you need, thereby removing the excitement of earning money.
5. Games that are well done but really don't introduce anything new (I guess I don't hate these games, but I just feel like there are a lot of them, and with each new game I play, I expect to see at least a few gameplay elements that I've never seen before or don't see often.)
6. Puzzles that are only hard because they don't make any sense, or aren't clearly represented.
All I got now.
"Whenever you find a man who says he doesn't believe in a real Right and Wrong, you will find the same man going back on this a moment later." -C.S. Lewis
"We all make choices... but in the end, our choices... make us." -Andrew Ryan, Bioshock
Prediction: Wii passes 360 in US between July - September 2008. (Wii supply will be the issue to watch, and barring any freak incidents between now and then as well.) - 6/5/08; Wow, came true even earlier. Wii is a monster.







