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oniyide said:
fleischr said:


Those are problems that can be solved with more powerful hardware and more competitive royalties/licensing. One makes developing without compromise significantly easier while the other gives 3rd parties the incentive to properly market Nintendo home console editions of any games they make.


This. I wonder whats stopping them?


Right. This is really the obvious solution.  I figure too much of Nintendo's leadership see things as they were in the NES/SNES days when they could command-and-control distribution of titles. The likes of Capcom, Konami, Square, Ubisoft, EA, and Activision couldn't live without Nintendo in that time. But of course we know that's no longer true.

So what's stopping them? A lot of it is that outdated perspective. You can call it pride, arrogance, stupidity. It hurts to admit as Nintendo fan, but everyone knows its true. The other part is the constant push to innovate/differentiate to a fault, sometimes taking head-scratching half-measures with final designs of hardware in the name of short-term cost savings (Virtual Boy, no DVD or blu-ray playback in GC/Wii/WiiU, iffy 3D, WiiU GamePad etc.)



I predict NX launches in 2017 - not 2016