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DMeisterJ said:
Stever89 said:
DMeisterJ said:
Stever89 said:

Why would they port a game from the PS1 game to the PS3, when it's fully b/c?

?


I guess that was to me.

Again, different. An eleven year old game getting a REMAKE vs. a six, four, and eight month old game getting ported to the Wii for IR support.


Is the Metroid trilogy a remake or just port?

Also, the last game obviously wouldn't be a remake or a port... since it's already a Wii game.

But I bet there would be a good amount of people who would like a Metroid 1+2 that uses IR instead of regular controls. I never played the first two games (and have no intention to), simply because I have a great dislike of regular controllers. I did play Metroid Prime 3, and enjoyed it enough that I would be willing to pay $20-30 for a Metroid Prime 1/2 remake/port with IR pointers (though I probably wouldn't pay $50 for all three, since I already own the 3rd one).

I think you're making too big of deal about this.


@ Stever

It's no big deal, I just want people to understand that they're the reason why this happens, because people are all too happy to purchase a game with minor graphical upgrades, and IR support for 'better controls', then complain when developers don't put enough oomph into making a game for the Wii.

I agree it's good for people like you who don't like 'traditional controls', but it is that reason that will result in this happening more and more.


That still depends on whether this is an actual remake or a port.

And I don't really think all we'll ever see is ports and remakes. And there really aren't a whole bunch of remakes that have been mega successful on the Wii, with the only one that I know of is RE4. Okami might do well enough, but unless it does a million plus... then well. They'll eventually run out of games they can port anyway. ;)