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RolStoppable said:
Makes the game sound better than I anticipated.

Attack Stance and Guard Stance having an activation rate of 100% gets rid of the randomness in Awakening while still keeping the Dual system.

The change in weapon properties could offset the infinite uses for the weapons. Powerful weapons could limit you to single attacks.

Hopefully there won't be infinite reclassing like in Awakening.


 Thats what the split is about, Hoshido/Nohr. Hoshido will play like Awakening, so its structure. Easy EXP gain + Reclassing/etc. Thats why aside from the main game (chapters) there will be a map like Awakening and will have side chapters. (we dont know how much or how it will compare to that of awakening, especially since Awakening had the Future Kids Mechanics and "IF" will not).

As for Nohr (Black Version) it'll play like Classic FE in which there wont be gaining EXP as an easy experience, so like past games if you dont switch around characters you can get ****ed because there is no way to say "hey, let me level him/her up via side/extra chapter".

Thats why im really predicting Nohr version to be alot longer than Hoshido's game (main Story Chapters).