Darwinianevolution said:
The problem with that is that, with two completely different systems, you could justify two games. Each version provides with enough unique features, thanks to different hardware, to be considered its own game. If you do that with a Fusion, you'll be accused of milking the franchises. Mario Party and seque-based series can be justified, as every incarnation is based on a different gimmick or it's continuing the story, but most of the heavy hitters (Mario Kart and Smash specially) can't be allowed to do that. It's better one MK and one Smash per gen that multiple titles. If you make two different titles per game, people will complain (and with good reasons) about why didn't you just mix the two games to make a more complete title. In the age of updates, DLC and online support, releasing improved versions for the same price is a fraud and a scam (ejem every Street Fighter update ejem). |
Nintendo doesn't have to justify shit. It's their franchise, they can do with it what they please.
Consumers have no problem paying EA $60 every year for a new Madden, FIFA, NHL, etc. etc. You can use this arguement for any sequel based franchise out there. Why did Sony release a LittleBigPlanet 3? Couldn't they just have released it as DLC? Why do I have to pay for Tekken Vs. Street Fighter? Can't they just release it as a DLC pack for Street Fighter IV? You bet your ass there will be seperate Destiny 2,3,4, etc. but it could probably have all just been released as DLC.
Nintendo is absolutely under no obligation to give away two games worth of content through one game + some DLC if they don't want to do that.
Any more than there was a gun to their head to offer Super Mario Galaxy 2 as a $20 DLC update to Super Mario Galaxy 1 or something. It's totally under Nintendo's discretion to do with a franchise as they like. Many people refuse to buy DLC, releasing sequel-content as DLC is not a sound philosophy for a major franchise unless the additions are minor.
The real reason more than likely that previous Nintendo consoles/hhs haven't gotten more than one Mario Kart is because it takes on average the Mario Kart team about 2 1/2-3 years to make a new one, so by the time they finish making one for their handheld and then another one for their home console, the next wave of their hardware is generally already in development phase, so they move on to the next cyce (ie: DS got Mario Kart in 2005, Wii in 2008, 3DS in 2011, Wii U in 2014).