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Smear-Gel said:
captain carot said:
Smear-Gel said:
 

 

Not to mention the indie scene on Nintendo is really big. Come on, now. You think so much indie games come to Wii U to lose money?

A major part of the problems Wii U has are Nintendos faults or based on the mistakes they made.

And have you ever looked at e-shop charts. Theres hardly ever an indy game in the higher ranks. Most of the time only virtual console and first party. Plus more and more devs quitting Wii U development because they hardly sell.

As for the game, if it is technically to ambitious for hardware that weak, who relly wants a port that downgraded?

More and More quitting development? I havent heard that.

But Gone Home, Octodad, Dont Starve, Hover: Revolt of Gamers, and Binding of the Issac and a lot more are all coming to Wii U, despite already being successful on other consoles. And it already has some high profile indies like Shovel Knight, Affordable Space Adventures and Stealth Inc 2, and Ive seen nothing but positive views of the indie scene from developers and fans alike. And Nintendo features indie games on the front page of the eshop and releases eshop trailers for indies in numerous directs, and even at E3 last year.

Ain't Gone Home canceled for all consoles?

http://www.polygon.com/2015/3/4/8146667/gone-home-is-no-longer-coming-to-consoles

Sure Nintendo has some pet indie projects which are supported and put in the eShop-spotlight (like Shovel Knight and Affordable Space Adventures) in the past... but not every Indie developer is that lucky and has problems to sell at least 3000 units in the eShop and have more costs (f.e. age ratings) than profits:

http://www.nintendolife.com/news/2015/05/exclusive_eshop_publishers_are_dropping_releases_in_germany_due_to_low_sales_and_cost_of_usk_rating