MikeRox said:
The Wii U version was already scaled back and is still not hitting a competent frame rate with less graphical details and a lower resolution. It really will be cut back further. Look at the shit the Vita build of NFS Most Wanted got for the graphics not being as good as the home console versions and cut out cars etc. While actually, I'd say due to all the complex physics calculations which remain fully intact, the fact that it is still clearly the full game on the system, it's one of the most technically impressive hand held titles of all time). You'd have a similar situation for the game on Wii U. Many Wii U owners would be very vocal about how they've not only had to endure the delay, but also had an inferior product (see Watch Dogs). Sales would also be greatly reduced. Slightly Mad Studios have found themselves in a predictable position of damned if they do and damned if they don't. Have they helped put themselves there? Most definitely, but some of the "FUCK THEM!" attitudes on here just show a serious ignorance to what is actually involved in game development Technology progressed during the development of the game, and the initial ambition was ALWAYS to make the best circuit racing game they could. That means that the older systems specs were no longer up to the job, hence the PS3/360 versions being dropped and now likely the Wii U version being dropped. I'd much rather they were dropped rather than the overall project have been held up and compromised by older hardware. |
Maybe you're not actually trying to say this to me, but I was saying that I understood what he was trying to say. All I wanted to point out was that this wasn't an equivalent example of how the games would differ in look. (Not saying that there wouldn't be one or that it's actually negligible)