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t3mporary_126 said:

Does Splatoon's squid form count as a cover mechanic? It's does let you hide on the wall but you need to slightly wriggle upwards or else you slide down to the floor.

The squid form also lets you refill ink, travel faster, jump farther, and ambush your opponents while you hide underneath your ink.

This is what I was thinking when I saw OP.

I think Splatoon's cover system is the most interesting (compared to the others), because where other cover systems slow your character down and fix them into a defensible position, Splatoon's vastly improves your movement range and speed. Although, along with other cover based shooters, the game is still fundamentally about out manouvering the opposition, and taking control of ground.

In fact, thinking about it in these terms, does this make Splatoon the purest expression of the cover shooter mechanic? Whilst rejecting it's key tenets. A disassembled cover shooter, if you will.