It's tough to say right off the bat when we've only been exposed to maybe 5% of the game, given the simple customization and lack there of with weapon choices.
My first instinct, though, was to try to get good with the splat charger. It always works trying to dodge the enemy by spraying a fine line and swimming for total escape, and useful for getting to high grounds quickly. The only problem is that it doesn't cover a wide area of ink, and thus takes a bit of time for its special to come online.
Subweapons are a huge part of the game when talking about strategy, but we'll talk strategy after everyone else has their hands on it for a good day or two :)







