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HoloDust said:


Yeah, people should REALLY know that this game's design is heavily influenced by Gothic, which means monsters don't level up, so it's quite easy to run into some very nasty things fairly early on in the game.

Oh and I see your snappers and raise you wild boars in Gothic 3 at almost very beggining. ;)


Or the pack of wolves next to the fisherman's hut right below the first village in Gothic 3... Good times!

Or the first time one stumbles into a cavern where a Shadowbeast is sleeping. So many great moments in those games. I remember Oblivion doing its level scaling thing; by the end of the game, the roadside brigands were wearing Daedric full plate and wielding Ebony Claymores.

Open world games should pose danger and threats everywhere; building a massive, living world with no potential for proper challenges is meaningless imo.