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SvennoJ said:
 

Thanks, but I do not suck at games :)

It was the second fight since the tutorial I played a day earlier. (First one I had that graphical corruption). I did not blindly run up, I approached carefully trying to lure one out, didn't work, they all jumped me together. I started dodging which made the camera go wild as I couldn't recall the lock on button.
No, I did not gather traps, oils and bombs yet. Everything was still locked and no money. Anyway the fight wasn't even the problem, autosave points, slow reload on death, and the horrible horse chase were the problem.

I'm still having lots of fun exploring, although I feel like the usual errand boy again. (Find my pan, really) But the game suggests I should level up and prepare, as you said as well, so I'm stuck running errands for now instead of enjoying the story.
Mr experienced Witcher has to start at the bottom of the ladder again, although he claims he's already killed many a griffon, and probably noonwraith too. He should know this stuff, yet he starts as a lvl 1 unprepared rookie...


You didn't recall the lock-on button; that's not really the game's fault, is it?
The fact that you had no money, traps, bombs or oils just shows the nature of a true open-world game, one can stumble into encounters one can't handle, especially early on, I remember in Gothic 2 when I stumbled across two black Wargs when I was still only level 2; they tore me to shreds, same with the Snappers at the beginning. It had nothing to do with poor game design and everything to do with my ambition and lack of preparation.

If you had played the game on PC, you would be able to turn autosave off and you wouldn't suffer slow reloads.
This is the cost of getting ambitious games on inferior hardware on consoles, and I don't think we have much right to complain as long as we keep gaming on consoles, knowing these limitations. Rockstar games have huge technical limitations on consoles, yet people buy them in droves and it doesn't detract from the fact that they are great games.

As for starting at the bottom; this is the nature of almost all RPG's series, Mass Effect is the exact same, the story elements and past decisions carry over but you only get small bonuses for past games and essentially have to start over from scratch again, yet this wasn't really a huge point for complaints for this series.

To all those new players to the series with no save games or knowledge from the past two games, would it makes sense for an RPG to start you off in a brand new game at a higher level? Isn't a huge part of the whole RPG experience building your way up from the bottom and becoming something more? I know it is to me, I'd hate to have that initial part of development taken away from my control, they would also need to have made quite a few decisions for the player before you begin, such as assigning skills and signs, which would limit an already somewhat limited character arc since you can't make your own character for the game.
Most RPG's are full of NPC's and companions with flamboyant and impressive back stories, despite these characters being low level of perhaps even complete newbies.

I guess what I'm thinking here is that I don't really see that you're a lot of having huge issues that are the game's fault in and on themselves, but rather had an expecation that the game would be something it isn't. I know I told more than one friend that they should not buy this if they're looking for another Skyrim since the two are quite far apart besides both being open-world.