Hiku said:
Yeah, I'm definitely going to be mindful of the resistances now. Just like you said, if the choice is between two monsters I like, and one of them has a good resistance for this area, I will pick that one. Possibly even if I like one more than the other. There's also the possibility that my monster can't fuse into something I like directly, and I'll have to stick with one that I don't like for a while. In that situation I might as well turn it into any other monster that I don't like, in which case the chances of finding a good resistance/reflect increases. I will also pay more attention to the armors I can buy and what resistances they have. Normally I'd avoid buying armor as much as possible, but in my situation it may help. So I will definitely be thinking about it as I play.
When it comes to bosses, some times the less obvious way of defeating them is just not noticed because they also have a simple straightforward weakness. It's only at times when they don't have a normal weakness and make you struggle that you feel compelled to find it I guess. At least that's been the case for me. And right after I typed that earlier, I ran into a boss that had no weakness I could exploit. A horde of pixies guarding a teleport device. Glad that there will be some tougher bosses that I can't abuse. Though I expected as much, just wanted to make sure. I'm trying to figure out why ppl seem to consider this one easier than other SMT games. But it doesn't sound like a general "easy", but rather, "easier than other SMT games" which should still be interesting. Right now I feel it may be because of how you and your monsters learn skills more easily than in other SMT games. On the other hand they limit the amount of money you earn, so it feels more difficult in some aspects as well. Definitely getting a "if you're not careful, you'll suffer" vibe from it, and that's good.
Ah, I see. Auto-Pinpoint sounds very convenient then. I use auto-attack every now and then, but this will make me able to use it more often. I'll definitely get it ASAP.
As for the new design of some of the monsters, I didn't know if it actually was a new artist, but it certainly looked that way. Sad to hear that it encompasses all the story VIP monsters. Just looked up Lilith, and yeah...

Really ugly designs. I hope they don't use this artist for the next game. Now that I felt that there's no point in getting my hopes up for Metatron, I looked him up on Google as well. But to my surprise, he actually still has his original design.

Happy to see that at least. Perhaps you were thinking of another monster? Though if not, I can see why you might think this is from a different artist than the rest.
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