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DerNebel said:
fleischr said:


Except for the fact that Castlevania / Igarashi's legacy is really, really strong on the Nintendo brand. With the exception of the exquisite Symphony of the Night, really all the truly great 2D Castlevania games have all been on Nintendo platforms. Really ask yourself, what kind of gamer really, really likes 2D metroidvanias? Obviously, Nintendo fans fall in that camp.

Going where you know your fans are should always be a top priority.

And besides, we know it's the choice of Unreal Engine 4 for this project that really split this from the WiiU/3DS in the first place.

Here's the thing, while Castlevania did start on Nintendo home consoles it has not been on one since the apparently horrible Castlevania Judgement, instead they have all been on their handhelds. And I'm sorry but every Nintendo handheld has just as much (if not more) ownership overlap with non-Nintendo home consoles as it has with Nintendo home consoles.

So if someone had said that the 3DS should have been a priority, since after all the majority of Castlevania titles in the last 15 years or so had been on Nintendo handhelds, then I would have agreed. But on the Wii U? Not really. Lowest installbase and a hardware architecture that apparently makes porting to the machine a bigger chore than with all the other systems, really doesn't scream first priority to me.

And looking at the Kickstarter I'd say that they did go where the fans are, cause I'm pretty sure that it's not 1000s of Wii U only owners that made those donations in the hope of there being a Wii U stretch goal at the bottom.

GOSH, so much fail on a post. stupid baseless claim about nintendo handhelds overlap, saying wii u shouldn't be a priority... PATHETIC.

"And looking at the Kickstarter I'd say that they did go where the fans are, cause I'm pretty sure that it's not 1000s of Wii U only owners that made those donations in the hope of there being a Wii U stretch goal at the bottom."

DUHHHH. Were you expecting wii u only users to donate for a game without a wii u port stretch goal? why did you make such a retarded statement.

Here's a FACT: from the stretch goal, the supposed wii u version would cost 250k. and since wii u as an extra platform is top priority (regardless of what the devs did), there's absolutely no reason why a wii u port wasn't one of the first stretch goals. and look at all the minor or outright useless crap that was before:

100k for hardcover artbook + 150k for cheat codes = two goals that add nothing to the game and cost the same as the wii u port.

250k for a single boss + 250k for a boss rush mode + 250k for a speed run mode = three goals too expensive for what they are, that don't add much to the game and each cost the same as a wii u port.

A bunch of goals that add something good to the game but still shouldn't take priority over a wii u port.

And in the end you keep being a hater and disagreeing with all the absolute logic above.