A little more from the Gaf thread:
"In addition (I'm like 6 minutes in)
- Sound will play a really big part in exploration
- Sony allows them to make the best possible product without interference
- The original idea was to develop on Unity but changed to UE4
- 20 people working on it
- They were nervous to be compared to ICO and Wind Waker, their general influences weren't those two games"
http://www.neogaf.com/forum/showpost.php?p=164717781&postcount=33
Apparently not the first time they said 2015 after all, my bad, lol:

http://www.neogaf.com/forum/showpost.php?p=164732091&postcount=120
And:
"It was a lot of time ago. In this video they mention that they have a great deal with Sony in terms of both time and money.
They also mention that the priority for Sony is the quality, which is something that Tequila loves.
I assume this means they will release it when ready, once both Tequila and Sony are happy with the game. So for me, I'd bet 2016 knowing how game development works.
Remember that Rime didn't appear in the list of confirmed 2015 games that Sony made back in February."
http://www.neogaf.com/forum/showpost.php?p=164733069&postcount=124
Schick, schick







