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Samus Aran said:
Hynad said:

People saying what those two are saying don't realise that the team making the game is small, and that porting games to Wii U is far froma straight-forward process, unlike doing it for the three other systems that share a common x86 architecture instead of a PPC one.

It's an ugly looking 2D game (juding by the concept art), give me a break.

There's no way I'm donating money to a game without seeing gameplay and especially if it's someone with a bad track record as Iga.

Oh my... *sigh*

We got it the first time. You don't like it. But saying Iga has a bad track record is pushing it.

As for the rest of your comment, go code it yourself for the Wii U if it's easy. You seem to know how to make games better than the developers themselves. So I hope you will all enlighten us here and explain to us everything about game development and how to port a game from one architecture to an other when the team is as small as theirs. And of couse, I expect you to explain to us how budget can't ever be an issue for all that.

So we can, you know, give you a break in the future. -__-