JazzB1987 said:
zorg1000 said:
I agree that it would be multiple devices, I mean now some people own both a 3DS & Wii U because they have separate exclusive titles, there is potential if future devices have the same library that some people will no longer buy both devices and will simply choose the one that fits their game style better.
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Dunno why but kinda read it like "1 thing that has a gamepad that also is a handheld you can take with you." (IGN NVC video talked about that and that was stuck in my head xD) sry.
I see a problem with fusion tho. How would you take a 40GB Xenoblade Chronicles X or Zelda game with you on the go?
I mean yes the medium settings version can be shrinked and the cutscenes can have lower resolution but it still is problematic.
Cartridges? instead of disks for both machines? Way to expensive. Disks for both devices? Power consumption is a problem with spinning drives also they "break" easily = no go for handhelds. The easiest solution would be Online-only like on smartphones etc. BUT Nintendo gamers are the most value oriented imo. Digital only is nothing they want.
We will probably still get disks for the console and cartridges for the handheld. (but that kinda defeats the 1 fusion principle at least partially)
Also how to give people that own both portable and console the same game? They would need to have some kind of "CD key" that they have to register with their NNID to get a downloadable version for the other device. But since the portable and console version is basically the same can the portable version cost 60 bucks? Will people buy that? Or will all versions be 40 bucks? Or will only console buyers get the other version?
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Well I don't really see the next-gen devices being a huge leap over Wii U so I don't think we will be seeing 40gb+ games. Most Wii U 1st/2nd party games are under 8gb with many of those being under 4gb. To my knowledge, Xenoblade X is the only one over 16gb. Currently 3DS has cartridges that range from 1gb-8gb so next-gen we could see most cartridges ranging from 4-16gb and the rare 32gb cartridge.
As for price perhaps we will see a middle ground between handheld and console games with a $50 price tag for the high end of the spectrum. Smaller budget retail titles can still be in the $30-40 range and the sub-$20 eShop titles.