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TruckOSaurus said:

I think that a simple warning before crossing points of no return would fix a lot.

Yeah.

For example, in the Forlorn Ruins, once you get to a certain point you can either head up or to the right. The game doesn't tell you whether the exit is in one area or another, so I assumed the finale would be at the very right (since at this point in the map we're already heading left ro right). That wasn't the case, and instead I got an autosave and a direct lead in to that temple exit sequence. And because of that autosave I couldn't load a previous save and explore the rest of the area.

Next time I suppose (and hope).

@Prof

Thank you my good sir! Metroidvanias are the bees knees, and Ori is certainly a quality entry into the genre. ^_^