| TruckOSaurus said: I think that a simple warning before crossing points of no return would fix a lot. |
Yeah.
For example, in the Forlorn Ruins, once you get to a certain point you can either head up or to the right. The game doesn't tell you whether the exit is in one area or another, so I assumed the finale would be at the very right (since at this point in the map we're already heading left ro right). That wasn't the case, and instead I got an autosave and a direct lead in to that temple exit sequence. And because of that autosave I couldn't load a previous save and explore the rest of the area.
Next time I suppose (and hope).
@Prof
Thank you my good sir! Metroidvanias are the bees knees, and Ori is certainly a quality entry into the genre. ^_^








