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SvennoJ said:
DonFerrari said:
Well it is impossible for any machine to do real time what a farm process for pre-rendering. Don't need a dev to say it.

Now on 4k. It certainly will be achievable on ps5 but won't be a standard before ps6. Just need to look how many gens we took to achieve each standard (gt4 on ps2 could do 1080i).

Now if we think cgi graphic in console. Ps1 cgi turned real time on ps2 and cgi of it on ps3 (roughly speaking).

Yeah and the 'problem' nowadays is that game developers like to use in engine rendering for cutscenes, so it seems we've reached gameplay equals cgi like The order. Which is ofcourse bullshit considering all the downgrades, and cutscenes that run sub par.
I would rather go back to the old days where cut scenes give you a glimpse of what gameplay could look like in the next generation of hardware. Show off all the art assets in the best possible way, don't restrict the imagination of the creators with hardware limitations. At least they would be interesting to look at again instead of mash x to skip. The 'oh I'm in control now?' gimmick wore off long ago.


I love cgi pre-rendered final fantasy and don't like qte cut scene. want the eye candies back.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."