SubiyaCryolite said:
The Wii U has roughly twice the amount of usable RAM (~480MB->1024MB) compared to a PS3, not four times. In comparison the PS4 has more than 10 times (~480MB->5120MB) the amount of usable RAM compared to the PS3 yet cross gen games were ported largely intact. There would be shorter draw distances, muddier textures and perhaps lower dynamic resolutions but it'd still be the same game at its core. As I said the difference would be smaller than what we see in current cross gen ports. |
Were those cross-gen games developed with the eighth-generation consoles exclusively in mind though? In most cases it seems to me as if they were originally developed with PS360 in mind and upgraded to the PS4XBO rather than vice-versa, with the exception of a few cases like Dragon Age Inquisition. A better comparison would be to ask how hard it would be to port Bloodborne or AC:Unity to PS360. I'd say while it isn't impossible, there would be HUGE compromises and assets changes necessary.
An interesting thing about bottlenecks is that you just need to pass them incrementally, and that can benefit a lot. For that reason performance gains are not linear. It could very well be that twice the amount of usable ram is all the PS360 need to maintain said draw-distances. .
The original discussion revolved around this quote,
That said, there have been Wii U games that are beyond PS3 capacity, like Trine 2 Director's Cut and Xenoblade Chronicles X. But in general, few devs have actually tried to push Wii U's chipset, while many poured immense resources into pushing the PS3. |
Obviously said games are indeed beyond PS3 capacity.