daredevil.shark on 17 May 2015
| shikamaru317 said: I have to agree on both counts. CGI movies are rendered on massively powerful machines, no way consoles are going to achieve the graphics of current CGI films, they're struggling to even achieve the graphics of last decade's CGI films. I also agree that native 4K won't be coming to consoles next gen. Assuming this is a standard 5-6 year generation, when PS5 and Xbox 4 release in 2018-2019, they should hit about 5000-6000 gflops by my calculations. It currently takes high-end dual card PC's to play the more demanding games at 4k 30 fps, so we're talking about approximately 6,000 gflops for Nvidia cards and 9,000 gflops for AMD cards. And those are for current games, the power needed for 4k will only go up over the course of this generation as the graphics of gamnes improve. The standard for next gen will probably be 1440p, maybe a bit higher for some games, upscaled to 4K. |
About paragraph one. I agree. The number of sheer animations is too high in CGI movies.
About paragraph two. 1440p is perfect. Or I will be happy with 1080p 60fps.







