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If you are so stupid and make realistic looking games (that end up looking unrealistic anyway and out of date 2 years later). 
its your own fault for needing a budget of 1 billion dollars per game. Also dont hire 1000 people go get 100 talented ones not 1000 mediocre ones. Cut the fat.

You just need time and money to make a realistic good looking game you need talent to make a good game thats why everyone makes good looking games instead of good games. its easier and another advantage is that you can market visuals better than quality.


Dont do what Ubisoft does with what ? 4 studios working on one of their games at the same time? 4 studios where there is probably 50% of the people idling etc. Compare that to Farcry 1 which was the best looking game in what 2004? 2003? and was made by a handful of Germans in a garage or something. Learn 2 economize.

Its just some kind of fairy tail that development gets more and more expensive. You can get engines and then just tweak them so they suit your needs. Half of the code writes itself these days and you can scan rocks and then have them as a 3D model etc. All of this was not possible 1999 etc. Also porting games to another platform is easier than it ever was.  It just gets expensive becuase 90% of the budget is wasted on squeezing 5% better visuals out of a system.