By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I'm curious as I don't recall reading any specs that indicate any sort of hardware features dedicated or optimized specifically for anti-aliasing.

With that said, I bought Okami today and there seems to be some real-time AA going on in some parts of the game.  I could be mistaken, however, but I ocassionally see things that are most certainly anti-aliased.  They may just be prerendered (already anti-aliased manually by the artist) stuff that are being "moved" across the screen as it doesn't seem to be on everything...

Anyone with Okami care to share what they think?



I hate trolls.

Systems I currently own:  360, PS3, Wii, DS Lite (2)
Systems I've owned: PS2, PS1, Dreamcast, Saturn, 3DO, Genesis, Gamecube, N64, SNES, NES, GBA, GB, C64, Amiga, Atari 2600 and 5200, Sega Game Gear, Vectrex, Intellivision, Pong.  Yes, Pong.