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Airaku said:

Believe me I am aware of the cost of 4k. I've got a powerful rig myself, I would need a dual card to be where I would want to be. By 2018 or 2019 I think the chips will be a lot more affordable than they are today. A lot of people seem to forget how much 1080p was at first when PC did it in 2004. As time goes on GPU's and CPU's become more affordable as they die shrink the chips. We may not have true 4k, but we are likely going to have an upscaling result in the way last gen faked 1080p. The consoles will likely even be advertised and marketed as 4k machines in the same manner last gen was marketed as 1080p machines. I think we will see a noticeable leap as far as consoles are concerned. I also believe that Octacores may very well be a standard by 2018. I think things are going to be quite different as we have more breakthroughs in technology. What we have on mobile phones right now is quite amazing, something that no one would have believed 5 years ago. We are seeing some amazing breakthroughs and results coming out and I think we are going to be surprised. People seem to forget that the PS4 and Xbox One are actually using midrange APU's, many laptops have more of a punch behind them. Jaguar is decent for the consoles but imagine what they would be like if they used Steamroller instead. Solely used with the games without all the background tasks hogging resources. I see some great potential if they went that route. Sure it would have been more expensive, but pretty sexy at the same time.

Price is a very important factor got the majority of the people and I do think the energy consumption argument isn't really an issue. I understand why it is though, it would be a huge issue in countries like Japan as opposed to America. So with that in mind it is clear why Nintendo and potentially Sony would both double down on their power consumption. It would be in their best interest to do so.

So yes I do believe that the PS5 and the next Xbox will be able to at least fake 4k. Smart TV's these days have a decent upconverter which only furthers my stance and belief that we will see a form of 4k with the next consoles. I don't recall ever claiming that the next consoles would be true native 4k. I do however believe that this possbility is a very likely reality. In time we will see, but I predict that there will be a shift into this direction regaurdless if it is native resolution or not.

In that case I agree. The resolutions next generation will be similar to the 7th generation. 720p/sub-hd upscaled to 1080p vs. 1080p/1440p/1600p upscaled to 4k and they'll be marketed as ultra-hd consoles. CPU's are mattering much less with each generation, so other than removing the bottleneck on GPU choice, I can't really see more CPU power translating into faster games in general (although there are specific exceptions.) The extra cores benefit multi-tasking more than anything else.  The next XB/PS should likely have cards capable of 8-12 Tflops if they want to maintain moderate power usage, medium form-factors, and cheap prices and they are to release in 2018/2019. We can generally predict how much power/energy usage GPU's will have and from there - their raw performance. Prices are more iffy, as they depend on other factors, but usually it is energy which is the limitation more than price (even though they are proportional.) 

Assuming more raw power being used in geometry (hinted by DX12's features) and other graphical features, it makes sense that they won't boost the image quality too much. Especially since the effects of increasing image quality are misicule relative to these other features. So yeah, 1600p rendered resolution, and maybe less with good AA should be what the next consoles will do. We should expect next-gen consoles to do stuff like SE's demo, but obviously to a lesser degree as they are using 4 Titans in the video, and demos always look better than in-game (8-12 Tflops vs. ~20 Tflops)

http://www.dsogaming.com/news/square-enix-on-dx12-it-took-around-three-weeks-to-get-the-basic-rendering-working-on-directx-12/