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curl-6 said:
RolStoppable said:

An alternative to jumping is to move towards the diving enemy and kill it with a diagonal shot. Granted, you've already said that moving and shooting is a big no-no.

A game is supposed to hide its limitations so you don't think about them, Super Metroid constantly reminded me of them.


Like Art of Balance hiding an entire game so they can display blocks and a static background with effects that serve no purpose other than to say "we could do that!"?

Ok. I kid. A little. =P

But really, it seems like you are passing the fault of your own shortcomings on the game.