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It's amazing what the ps3 can do nowadays. The cpu performance in that console is unreal with a dual threaded powerpc 3.2ghz cpu and 7 multi-purpose support processors. At the beginning games weren't using the cell processors at all.

The thing that spoils a lot of ps3 games is screen tear as the dated gpu is struggling to cope. It's something not really seen on wii u except for very early titles like darksiders II. However its a good indicator that the ps3 is handing the main work ok cpu wise but the gpu is not. The reverse is true on wii u, what appears to be triple buffered graphics rarely tear but are often at a much slower frame rate than ps3. It's a bit like having a weak cpu in a PC with a mid range graphics card (wii u) compared to a pc with a fast cpu but using onboard graphics (ps3).