Eddie_Raja said:
|
Your right.... I wasnt remembering things correctly... went to look it up:
| Wii U - GPU | XBOX ONE - GPU | PS4 - GPU |
|---|---|---|
| 550MHz | 853MHz | 800MHz |
| 5 CUs (320 ALUs) | 12 CUs (768 ALUs) | 18 CUs (1152 ALUs) |
| 8 ROPS | 16 ROPS | 32 ROPS |
| 16 TMUs | 48 TMUs | 72 TMUs |
| 0.35 TFLOPS | 1.31 TFLOPS | 1.84 TFLOPS |
| 4.4 GPix/s | 13.6 GPix/s | 25.6 GPix/s |
| 8.8 GTex/s | 40.9 GTex/s | 57.6 GTex/s |
|
12.8GB/s DDR3 (2GB shared with CPU) (1GB reserved for OS) |
68GB/s DDR3 (8GB shared with CPU) (?GB reserved for OS) |
176GB/s GDDR5 (8GB shared with CPU) (?GB reserved for OS) |
The Wii U basically has a "Radeon HD 5550" if your compaireing that to pc versions of GPUs.
That is insane.. once you actually think about it. What nintendo can do with so little.
by todays standards... its probably slower than even a AMD R7 240.
Heres what a AMD R7 250 looks like:
One of these "bad boys" goes for around 59$ on newegg (brand new) (with free shipping).
It has a core config of 384 / 24(TMUs) / 8(ROPs) & a bandwidth of around 74 GB/s (vs the 12 GB/s of the Wii Us).
It has more than TWICE the GPix/s & GTex/s & TFLOPS of the Wii U.







