| Paatar said: It is not the name It is not the Gamepad It is not the power of the console It is not the price The reason it failed is because 1) Nintendo thought people would buy it due to the Wii in the name even though there were no games. (That isn't the name issue, if it had games at launch, a bunch to say the least, people would have bought it) 2) Games. I personally believe that games and marketing is the biggest issue. They have too many droughts for one. That really sucks. Also, they didn't really start pulling out their big guns till Mario Kart 8 in 2014, which should have been a launch title. I think that they developed the games way later than they should have. 3) Marketing is the other one, which they only recently started to do a lot of. They did it with Mario Kart 8 and Donkey Kong Country: Tropical Freeze which was good, before that though, they practically had none. Now they have amiibo commercials, Smash commercials, Splatoon commercials etc. |
And its had little effect, people are fundementally uninterested in the what Nintendo is offering.
Games are certainly an issue but again that then correlates with the power and third party support. PS4/X1 didn't come out guns blazing with exclusives either yet they're sales paint a very different story. The issue you're discussing is essentially the golf between the Wii U and the gamecube, at the end of the day though if they fix the problems you suggest you're still left with a Mario box that appeals only to Nintendo's core of 20-25m audience.







