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Smash_Brother said:
blaydcor said:
What is Retro, a game studio or an ant colony? Seriously, it's not like every other Retro employee is some mindless drone who will just fall apart without their creative director. I'm sure they're all very intelligent, capable people; I'm equally sure that they will remain intelligent and capable.

 


 I'm telling you, the entire heart and soul of a dev house can in fact be one person.

 Would we be calling Nintendo perfectly capable if Miyamoto one day up and left for another company? Of course not. We'd be panicking because we know Miyamoto is a goddamn genius and most of the best ideas Nintendo uses in its games still come from him.

Time will tell whether or Retro can handle the loss of these guys. 

I counter you arguement and tell you a fact all the 3d metroid major descsions were down By Miyamoto( the perso who wanted first person and scrapped the original third peson idea),Sakomoto ( original character designer metroid) who did the most of the art.

Metroid Prime was developed as a collaboration between Retro Studios and important Nintendo EAD and R&D1 members. Retro Studios was created in 1998, by an alliance between Nintendo and former Iguana Entertainment founder Jeff Spangenberg. After establishing its offices in Austin, Texas in 1999, Retro received five game ideas for the future GameCube, among them a new Metroid,[22] despite not even having development kits.[23] Nintendo members, such as Shigeru Miyamoto, Kensuke Tanabe and Kenji Miki, as well as Metroid designer Yoshio Sakamoto, communicated with the Texas-based studio through emails, monthly phone conferences and personal gatherings. The game was originally envisioned as having third-person perspective gameplay, but this was changed to a first-person perspective after Miyamoto intervened, causing almost everything already developed to be scrapped. Among the reasons for leaving the third-person perspective were Rare's trouble with the camera in Jet Force Gemini, shooting in third-person "not being very intuitive" and exploration being easier using first-person.[23] Director Mark Pacini said Retro tried to make the game so that the only difficult parts would be boss battles, so players would not be "afraid to explore", because "the challenge of the game was finding your way around".[24] From Wikipedia

What I'm saying if most of the ideas and concept came from japan than did all retro do is program.

 



I love fighting games !!! Come on challenge me !