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Ryng_Tolu said:
The XenoBlade dropped is not worse than the BloodBorne dropped. 150k ----> 20k and 85k ----> 10k.
But of course, people say "DOOMED" for XenoBlade and succes for BloodBorne... seem legit...

~170k in 2 weeks vs <100k in 2 weeks is a significant difference in relative success. For example XCX may never reach 170k sales, which Bloodborne achieved in just 2 weeks. Success or failure is about total sales not about week on week drops. When you start lower you want to see only modest drops from week to wee because you need legs to achieve sales expectations. When you start higher big drops in subsequent weeks matter less because sales expectations will be easier to achieve because of the bigger start.

If Bloodborne is considered a niche game and it ends up selling close to double that of XCX then what does that make XCX? Fan hype for XCX possibly unfairly created expectations about what sales it could aachieve, and so pre-release hype that is not matched by post release sales creates impressions of floppage, which if fannhype was more tempered by reality the perception of sales performance in general might also be more measured. Personally I mostly ignored the fan hype and based my expectations on how the first game performed. That creates a very different impression of these sales compared to people who hyped the game as likely to be a big deal.



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