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noname2200 said:
MakeAccountLater said:
 But the BOOM games were definitely not the worst games ever made. They worked....

What more, I didn't encounter a single game breaking bug. Maybe other people have, but for me it wasn't more buggy than playing Watch_Dogs or Batman Arkham Origins on WiiU (okay maybe not the BEST examples). Yes, there was some lag and screen tearing, but not even as bad as the other two games I mentioned.

https://www.youtube.com/watch?v=ZPwXKHqdXDw

And I haven't even played the game.

I really shouldn't be defending Sonic Boom, because as I've said it is NOT a great game, but...

The video's about an exploit. Not about a game breaking bug. The difference? With an exploit you go out of your way to deliberately break the game. Heck, Occarina of Time has exploits that break the game, and that one is considered to be the best game ever made (by a large group of people). A game breaking bug is something which prohibts you from furthering the game while playing it as intended, or when doing something in the game within the confounds of normal conduct.

While I played Sonic Boom I didn't pause the game every time I jumped with Knuckles to get higher. I just leaned back played the game, and got into a very nostalgic vibe. With the death of Midway, THQ, Majesco (well they still live, I guess, but don't produce much besides Zumba games), etc., we have also witnessed the death of the tie-in mediocre platformer. Now, this is something which maybe would have made me happy back in the day, but instead we got mobile tie-in games, which are even WORSE most of the time.

I'm happy some publishers are (were) still making B-games (tie-ins), because I think that they a health sign for the industry. AAA is a hit or miss businness, and when a B-game can be somewhat succesful and take the fall for a AAA miss, that shouldn't be regarded as a bad thing. A business in which there's only room for a few sucesful AAA games, has led to the few annualized franchises we get today.

We NEED B-games, and for that I'm happy Sonic Boom sold moderately well.

Btw. You cannot argue that someone who bought Sonic BOOM instead of Bayonetta II would have bought Bayonetta II if Sonic BOOM did not exist, anyhow. They do not necessarily cater to the same audience (although I did buy both). 

P.S. Sorry noname2200, I know not all of this is a reaction to your comment, and it certainly isn't meant as an attack on you. I just starterd writing my reaction and it became more than that, it became a reaction to the whole thread.



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