| alternine said: What was so bad about the Sticker one? |
No experience points=no reason to battle non-bosses, as you're just wasting stickers.
And for the bosses, they all required a specific "Thing" sticker to defeat...which at times seemed completely arbitrary and obtuse. And if you didn't have the right "Thing" sticker with you, you were pretty much screwed against each boss' insane HP. So you had to go all the way back to the shop to make the right "Thing" sticker, or go on a wild goose chase looking for the object to turn INTO the "Thing" sticker if you didn't already have it. Honestly, the most tedious and frustrating "puzzle" system I've ever dealt with in any game, I think.
No partners/party members was a huge disappointment, too. Removed much of the charm and hilarious dialogue that the first two games especially had. You can blame Miyamoto for that one, since he stuck his nose into development and essentially told Intelligent Systems that characters should be how they are in the "canonical" Mushroom Kingdom (ie. all goombas and koopas are "bad"...so they can't be partners even though practically EVERY partner in the first two games was a typical Mario "baddie." That was what was so great about them! It was fresh!)
The game looked and sounded great, and the sticker idea could have worked well, but the execution was flawed. And Miyamoto's meddling removed much of the charm normally present in Paper Mario games.
Upcoming Games To Get
Definite: Kirby Star Allies (Switch), Mario Tennis Aces (Switch), Fire Emblem (Switch), Yoshi (Switch), Pokemon (Switch), Kingdom Hearts 3 (PS4), Monster Hunter World (PS4)
Considering: Fe (Switch), Donkey Kong Country Tropical Freeze (Switch), The World Ends With You (Switch), Ys VIII (Switch), Street Fighter V: Arcade Edition (PS4), Kingdom Hearts 2.8 Remix (PS4), The Last Guardian (PS4), Shadow of the Colossus HD (PS4), Anthem (PS4), Shenmue 3 (PS4), WiLD (PS4)







