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flagstaad said:
Einsam_Delphin said:

Except a game with good gameplay doesn't become boring or repetitive too quickly, hence why it has good gameplay. A game with shitty gameplay will still be shit even with a million levels. Splatoon thankfully has great gameplay, similar to that of Smash Bros. and Mario Kart. Every battle is dynamic, fast-paced, and ever changing, with each one turning out differently from the last, even when played on the same map, and you always feels you have a shot a winning with comebacks being pretty doable, thus highly addictive.

Too quickly is the keyword, and that is the critical part, too quickly could be 3, 6 or more hours for someone else since is very personal, with more content (maps, modes, weapons) you can reach a point when you never get bored or feel it repetitive, the lack of content will hurt ratings and the reason why is lacking is rushing the game to market because they want your money as soon as possible.

The game will be rated based on what is available and even if the gameplay is good (some people may not even like that part too much) but the content is lacking, the scores will go down, after all a review is a way of telling you if you should spend those hard earned dollars (euros, yenes, etc) on the game now or if it is better to let is pass. I think this approach is not a good idea and could create awful consequences in the long run.


For the third time now, gameplay is the most important factor to longevity, content is irrelevant without gameplay. Any review that disregards this fact need be disregarded itself. If I were a reviewer I'd already give the game an 80 based on gameplay alone, which they better do considering they gave MK8 an 88 despite less gameplay variety and depth. Obviously how long it takes for one to become bored and if they even like the gameplay is relative, but all that makes up said gameplay is not.