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SvennoJ said:
When was the last time you were not off track on a driving game?

Erm yesterday? Clean racing, clean lap, first category I maxed in DC. Not touching any other cars is a bit more difficult (too tempting to use them to get ahead) but staying on track is easy.
Same in Wipeout and Waverace 64, guess I'll get along with project cars.
Brutal AI, not a problem either, Motorstorm, DC, NFS Shift, all very aggressive, not a problem after some practice and anticipating their behaviour.

I'll see for myself on the 12th anyway.


Next we will ask when was the last time you saw a F1 race with any driver getting out of the track on a full lap?? And mind you why don't they make fastest time with people getting out of the track or using short cuts??? By the way GT also invalidate your time when you get out of the track for any reason.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."