Wow, I did not know that. The single player content had better deliver.
And, yes, critics need to be consistent and judge the game by what it offers on Day One. GT5 ended up with so much more content than it launched with, which made it a much better game down the road, but the review scores did not change.
Honestly, if you think about, what if the bulk of the promised content wasn't very good? What if it was all brilliant? You can't score on content that isn't there one way or another.
I'm pretty surprised by this.
Though, on the other hand, if they were worried that there wouldn't be enough players at launch, channeling them all into a few modes makes sense. By that same token, you can also count on the new modes being popular when they launch, as well, just because they're new and shiny.
This somehow feels like a small project that was made into a bigger project.








