Soundwave said:
A normal healthy platform should have higher sales in years 2 and 3, and 3DS should have too, Nintendo was throwing everything at it ... all their big IPs, model revisions each year, but they were stuck spinning their wheels at the same level before starting to sink by the 4th year. If mobile didn't exist I think the 3DS' trajectory would've been more like this 13 mill - Year 1 16 mill - Year 2 20+ mill - Year 3 18 mill - Year 4 But mobile is like an anchor on the 3DS, that's now dragging it down to its grave. Nintendo has to sweat like crazy just to maintain a baseline of 13 million in their peak years that would've been considered mediocre to them a few years earlier. |
For one, as I just pointed out, the 2nd full fiscal year was larger than the 1st full fiscal year (13.53 vs 13.95) and it's also very likely that the $80 price cut caused a lot of people to purchase one earlier than they normally would. It's also not uncommon for a device to peak in its 2nd full year, I believe PS2 did that so was that an unhealthy platform?
Ur also acting like releasing their big IP's and doing nearly annual revisions is some sort of desperate answer to mobile
When the herd loses its way, the shepard must kill the bull that leads them astray.







