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JRPGfan said:
curl-6 said:

Dunno.

http://www.eurogamer.net/articles/digitalfoundry-2015-project-cars-performance-analysis

" the current PS4 build uses a different form of motion blur to Xbox One's (and indeed PC's at any setting). Unlike other versions of Project Cars, PS4 pushes for per-object motion blur that affects each car as they rocket past, entirely independent of the screen. Unfortunately, the method isn't flattering, with its low sample rate causing obvious banding behind each racer. Xbox One puts in a stronger effort overall, and though it misses the per-object version of the effect, its full-screen blur quality is closer to the PC's best preset."


The issue is the ghosting in that video.

Its not on the cars, its on the enviroments you notice it. 

So it has nothing to do with what type of motion blurr is used on the cars, im talking about apples, and you reply with oranges.

What you linked is a differnt matter than what is shown in the OPs video.

 

I still think its about how the video was recorded / the tv it was recorded on/ how the videoed was encoded....

something, because the same issue isnt seen in any other videos.

 

 

This is ghosting:

 

I think they used a good quality TV to record the Xbox 1 sample, so it looks normal there, but they used a differnt/cheaper tv model for the ps4 sample so you observe ghosting in the video.

Pretty sure the Digital Foundry guys know more about the tech involved than you do.